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 The Legend Engine

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DanDaMan
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PostSubject: The Legend Engine   Fri Nov 30, 2007 12:43 am

v1.0 is almost complete. It should be finished in another day or two. Once that is finished, I will immediately get started on v2.0.

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PostSubject: Re: The Legend Engine   Tue Dec 11, 2007 3:22 am

Would you mind telling me exactly what you want me to be doing on this game? I consider myself very experienced when it comes to programming in games.
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PostSubject: Re: The Legend Engine   Tue Dec 11, 2007 5:21 pm

That's great! We need lots of good programmers.

It is a platformer game with stick figures. The player will be holding a gun, and the gun and arm will face the cursor and click is shoot.

I have GM7 Pro, what do you have?

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PostSubject: Re: The Legend Engine   Thu Dec 13, 2007 3:54 am

I primarily use GM6.1 registered, but I can switch to GM7 Pro if need be.

Would you mind sending me what you have so far? Or could you at least tell me what it is you're currently working on so that I can have an idea of what I should be doing?

Or you could just tell me exactly what you need me to program.
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PostSubject: Re: The Legend Engine   Thu Dec 13, 2007 5:17 pm

Well, we really can't do ANYTHING without a basic stick figure sprite which I am waiting for from SRC. But I have the movement down as far as aiming goes. Maybe if you would like to work on something else such as textboxes or enemy AI that'll be great!

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PostSubject: Re: The Legend Engine   Thu Dec 13, 2007 11:30 pm

im working on the legend sprites
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PostSubject: Re: The Legend Engine   Sun Dec 16, 2007 3:50 am

Look, I'm not trying to be negative or bring down the game or anything, but I need you to be really specific when telling me what to do. A statement like "work on enemy AI" doesn't really tell me much, because every game has AI to some degree, and I already made the assumption yours does when came here.

Maybe if you send me something you have, so I can get an idea as to what the levels look like, or if you could describe (in as much detail as possible) the basic goals and objectives the player will have in the game, and how we will make it a challenge.
To add to that, I need to know how you programmed things such as
walls, terrain, obstacles, interactive items, and things of that
nature. That way, I can know how the enemies should respond, because I
guarantee we both have different ideas as to how the enemies will
interact with the environment.


Again, I apologize if this sounded offensive. I'm not trying to make you fell bad or anything, I'm just trying to offer constructive criticism that would help us all in the long run.



EDIT: Also, I don't see why we need sprites before we start programming the game. For now, as lonk as SRC tells us the dimensions of how big his sprites are going to be, all we really need is a rectangle walking around the levels. Precise collision detection is almost always a bad idea in a platformer.
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PostSubject: Re: The Legend Engine   Sun Dec 16, 2007 4:13 am

Here. I found a rather similiar game.
http://crazymonkeygames.com/Stickman-Sam-4.html

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PostSubject: Re: The Legend Engine   Wed Dec 19, 2007 1:34 am

===I Am Allowed To Double Post It Is After 24 Hours===

Anyway, the movement engine is slmost complete. I have the Cyber Midget all set up. Now, all I have to do is perfect the animation then program the jumping, then we're all set for that. Then I will need some enemy sprites and animations so that we can get the gameplay underway for the new trailer.

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